Donnerstag, 21. Juni 2012

1954 Mercedes-Benz 300SL Gullwing by. Charles Monroe



I am proud to present you all with my latest conversion, the 1954 Mercedes-Benz 300SL coupé "gullwing" (W198) for RACE07/GTR-Evolution.

The 300SL coupé was a revolutionary car at the time, based on the 1952 race version but with reworked aesthetics and many technological introductions. The 300SL was the first production road car to feature direct fuel injection and it offered a 3.0L inline-6 engine that produced 212bhp in the basic (and most widespread) model, being propelled from 0 to 100km/h in 7.2 seconds and reaching a top speed of 235km/h. It was the fastest production road car in the world at the time. With its characteristic gull wing doors, the 300SL coupe was a distinguished car and is unanimously considered not only a historical mark in automotive history but also one of the most beautiful cars ever built.

This mod is a conversion of SandroX's rFactor version. I had to do some major overhaul to adapt this baby to RACE07 correctly.

I had to:
- Rework the entire lights. The lights used the rFactor conventions which are less "strict" than the RACE07 ones. It took a whole lot of fusing and renaming GMTs.
- Add a RACE07 driver. The original driver didn't move his hands. My knowledge is not enough to add movement to the GMTs. Plus; the driver's head was always badly placed. My current knowledge didn't allow me to fix this situation, so the use of a standard RACE07 driver was the only solution.
- The original EXT wheel didn't turn because it was part of the whole interior. I had to separate the wheel from the rest of the interior, resize it and give it the proper EXTWHEEL attributes.
- Several adjustments to the HDC including lowering the ride height,
- Make and compose my own CAS and INCCAR files.
- Adjust the AUD file to the RACE07 standards.
- Redefine the stick shift (internal and external), pedals, FPDRIVER, EXTDRIVER and exhaust positions.
- Remap the chassis and overall body to a more RACE07-friendly cubemaping.
- Rescale mirrors.
- Define the detachables.
- Add cockpit dials.
- Use an adequate SimBin tire model file (Dunlop 204 6.5M15)

SandroX for the rFactor version and the permission he gave me to convert to RACE07.

fvandelli provided fundamental help with the cockpit dials and the lights. He also aided in fixing the FFB values and spotting the reversed mirrors and other small issues.

mariopinto for his input, tutorials, generosity and overall attitude. I owe most of my modding skills to his invaluable advice.

SimBin for the game, driver and some textures.

Without these guys, this mod wouldn’t have been possible. To you, my most sincere thanks.

Known issues:
This mod has a very high number of polygons. This means that older computers or weaker graphic cards may have some issues running full grids, even in lighter tracks. The FPS figures drop significantly when there’s contact between the cars.
There are no dirtscreens, rainscreens or working windshield wipers. Sorry for this.
 There’s a shadow placed too high when viewing the car in the selection menu. This is a problem that happens quite often on rFactor -> RACE07 conversions. It has a fix, but it would be quite laborious and would compromise many working elements. Since this shadow is not visible while racing, I chose not to fix this issue. Again, sorry for this.
The 300SL is a ‘50s car. It has a live rear axle. It has no computers or driving aids. It is NOT an easy car to drive and the suspension “communicates” a lot with the steering. It may feel a bit overwhelming but the real car did so too. This is NOT a bug or an issue, but I write it here anyway just in case you were wondering.

If anyone is able or willing to fix any of these issues please contact me. They will be added to future versions of the mod and credit will be given accordingly.

Charles Monroe (AKA PortuguesePilot)

Mittwoch, 20. Juni 2012

!!! Mod Update !!!

FIA GT3 mod v 1.4 by PetraGTC

1.0 - initial release
1.1 - fixed green wheels
1.2 - new wiper for Mcl and SLS, raceon camaro changed for my gt3 camaro conversion,
exhaust fixes, backfire fixes, smoke fixes (credits to fvandelli),camaro template and xfile added
1.3 - McLaren MP4 fixes (new motec, animations,swheel fixes, positions etc) all credits to fvandelli, master work as usual
1.4 - customwheels color support on BMW Z4 (grey, white, black), McLaren cpit enhanced, Ford wheels fixed (credits for McL and Ford to fvandelli)

Mittwoch, 13. Juni 2012

Mod Update Formula 1 2011 to V 2.01

Read Me:

New on v2.01, features and credits:
- Small physics changes for better braking, and rear end stability;
- Corrected some HUD icons;
- Increased tyre scrub and skid sound volume.

Formula 1 2011 Mod for RACE07 v2.01

Samstag, 9. Juni 2012

BMW G-POWER M5 HURRICANE RR E60 by. Dreopold von Bayern


372 km/h Topspeed (World Record 375 km/h driven by s-vettel)
you need GTR Evo Addon (Car is in GT Pro class)
painted by s-vettel


contact the modder:

Freitag, 8. Juni 2012

Nissan 370z v1.0 by PetraGTC


Nissan 370z v1.0

Started as a private conversion for my gt4 mod, but i wanted to share it, so here it is.
GT4 physics, 385hp, GT Club class.

Model ID: 161

As always, template and xfile included

RN Release Group for body template
EA and Simbin for their games



Samstag, 2. Juni 2012

Formula 1 2011 Mod for RACE07 v2.02


Initial notes:

- The Mod has League Version (by default): Equal physics for all teams. Complete set of tyres Super-Soft/Soft/Medium/Hard/Intermediate/Wet;
- & Public Version (to be installed): Slightly different physics for all teams, trying to simulate 2011 season. Only Soft/Wet tyres so AI can run them correctly;
- This physics need some time to get used to. The goal was the get them as real as possible... Need to be gentle and precise and at the limit react very fast;
- Like the real thing you will need to warm-up the tyres in the first corners, and then keep them warm, by pushing hard all the time...
- Turns like T8 in Istanbul Park will put a lot of temperature on tyres, like in real world. Try to manage your tyres degradation through the races.

Version 1.0 features and credits:

SandroX for:
- Original F1 2011 Mod from Codemasters to rFactor -Thanks for the permission to convert the Mod.

giffoo for:
- Conversion made from rFactor to RACE07;
- Helmet visors done for each pilot;
- Exterior and interior arms animation;
- Tear off animation;
- Menu icons and many others.

New on v2.0, features and credits:

fvandelli and zand for:
- New physics, suspension, engine and gearbox (equal in all cars).
Original files from great Formula Reiza by Reiza Studios. Changes done to work in RACE07;
- New tyre compounds with different characteristics (grip, heating, wear rate and optimum temperature).
Super-Soft, Soft, Medium, Hard, Intermediate and Full Wet.
Original Soft tyre by Formula Reiza by Reiza Studios. Changes done to work in RACE07.
Others compounds made from scratch;
- New team names and car description;
- New talent files and AI.

fvandelli for:
- Online mode - New Classid = 250 and ModelID´s from 241 to 252;
- Diskglow feature;
- New RPM lights sequence;
- New mirror scales;
- New undershadow;
- Visible suspension movement;
- New interior arms and hands animation;
- New pilot arms and helmet animation in external view;
- HANS device visible in exterior view;
- Several texure and LOD fix´s.

zand for:
- New interior engine sounds adapted from Formula Reiza by Reiza Studios;
- New exterior sounds adapted from Formula Race Room by Simbin;
- New working tyres textures (Soft and Wet tyres);
- New gloves and arms textures. Original files by BariCZ - Thanks BariCZ;
- New menu logos;
- New helmet visors;
- New HD steering wheels added - Original made by Luca Falco (in memory to Paolo Capriosa), zeno dyk and venom16000. Thanks to all;

Simbin, for:
- RACE07 game!

Known bugs:
- Due to Race07 limitations there are only 2 working textures for tyres, AI can run only 2 types of compounds, there are no KERS or DRS systems;
- In offline "Custom Championship" mode mirrors ant motec don´t work.

Have fun,

giffoo, fvandelli and zand

***Update to V2.01***

 New on v2.01, features and credits:
- Small physics changes for better braking, and rear end stability;
- Corrected some HUD icons;
- Increased tyre scrub and skid sound volume.